kingdom3d

DESCRIPTION:Cartoon Flamingo The character accept all the motions from the already made motions for G3 human characters and wing characters . A. CHARACTERS - are designed to work with facial puppeteering and made in 2 variations: 1. Cartoon Flamingo
DESCRIPTION:I offer models of the sun and moon for your animated projects. Actors in G3-360 format.IMPORTANT FOR CARTOON ANIMATOR USERS: IF YOU WANT A PACK THAT SELLS AT THE MARKETPLACE , WE CAN HELP YOU.
DESCRIPTION:11 Fully rendered Christmas environments inside Santa's House
DESCRIPTION:Cartoon dog LEO is a character made in two versions (human and animal), for Cartoon animator 4 with 360 head degrees (F) . Characters: 1. Cartoon dog LEO-human 2. Cartoon dog LEO-animal The character accept all the movements from the alre
DESCRIPTION:Cartoon Butterfly Cartoon Butterfly is a G3 character for Crazy Talk Animator 3. Characters: 1. Cartoon Butterfly F 2. Cartoon Butterfly F - fly 3. Cartoon Butterflay S 4. Cartoon Butterfly profile 5. Cartoon Butterfly profile (fly) acces
DESCRIPTION:Marty the Fly: Marty the Fly G3 Character Pre-animated Action for Marty's wings Marty has bones for animating the body 3 Pre-animated Action sets of flies
DESCRIPTION:Get the whole gang and a fun forest scene absolutely FREE as a BONUS for them to play in, with the ‘monster bundle’. A playful bunch, each with their own personality! Download Includes- -G3 360 actor (.ctTBactor) files ⦁Rusty, Lem,
DESCRIPTION:'Church Interior' by Anton Bakhmat This ctScene is set up with correct z-axis layering for quality camera control and the ability to move your characters and props about within the scene in the correct perspective. Anton Bakhmat is associ
DESCRIPTION:Cartoon Parrot Cartoon Parrot is a G3 character for Crazy Talk Animator 3 and Cartoon Animator 4  made in few variations: Cartoon Parrot - side Cartoon Parrot - wing side Cartoon Parrot - dressed The character accept all the movement
DESCRIPTION:Halloween Layered Background Size: 3840x2160 px. This Project for Animator 4 is set up with the correct z-axis layering for quality camera control and the ability to move your characters and props about within the scene in the correct per